The other day I did some ciphering on the topic at hand.
If a wrestler relies on catch and release to get a tech fall, there are 14 moves that need to be completed at minimum. (14 takedowns and an escape.)
If a wrestler relies on turning an opponent to tech fall, there are 4 moves to execute at minimum. (3 turns x 4 pts + takedown and escape.)
In a dual setting, there might not be much difference. However, in a tournament setting of five rounds of competition, the wrestler teching his way through the event utilizing catch and release must execute a minimum of 70 offensive moves to that end. The guy relying on turns must complete a minimum of 20 moves for the same results.
I'd like to see more focus on mat wrestling. Talk amongst yourselves……
If a wrestler relies on catch and release to get a tech fall, there are 14 moves that need to be completed at minimum. (14 takedowns and an escape.)
If a wrestler relies on turning an opponent to tech fall, there are 4 moves to execute at minimum. (3 turns x 4 pts + takedown and escape.)
In a dual setting, there might not be much difference. However, in a tournament setting of five rounds of competition, the wrestler teching his way through the event utilizing catch and release must execute a minimum of 70 offensive moves to that end. The guy relying on turns must complete a minimum of 20 moves for the same results.
I'd like to see more focus on mat wrestling. Talk amongst yourselves……